What Will Future Space Battles Be Like?
gizmodo.com
gizmodo.com
A real space battle barring some silly fictional constraint (You can't hyperspace jump too close! The shields are just holding out! Can't fire from cloak! Etc etc) is going to be the perfect embodiment of warfare as we know it now: months of boredom punctuated by moments of sheer terror. Except replace months with years and moments with milliseconds.
If you want to fight an interplanetary war, your soldiers have to travel through an environment that will do to them what a wood-chipper does to decomposing animal viscera. It's unavoidable. If it turns out we can't make survivable ships, space is the ideal interdiction environment. Kill 'em out there before they can get down here.
Some areas of space (e.g. certain planetary orbits) are naturally important because they allow you to exert influence on combat elsewhere (e.g. by dropping dense objects on the enemy). So as ships become more survivable, it becomes more feasible to try and garrison strategic positions, and space battles will 'just happen' as opposing garrisons come into contact.
Also, with ships punching a hole in the bottom is enough to sink one - most ships hit by a one-shot-kill missile take a few minute to do down because they're sinking, not exploding. In space, this doesn't exist. You have fuel tanks and engines, but those can be safely put at the back of the ship, and in a battle you'll just rotate your ship so that the front faces the enemy.
Particle-beam weapons especially, but also anything carried by a ship that generates significant energy that isn't thrust, is going to generate a lot of waste heat, due to those blasted laws of thermodynamics. Where does all that heat go?
Yes, space is very, very, cold. But vacuum is about as close as you can get to an ideal thermal insulator, so if you want your imaginary warship to be spamming giant lasers like a Gradius boss, you're going to need some way to rapidly dispose of heat before your entire ship cooks like a P4 with no heat sink.
- light speed; being 0.5 seconds away from the enemy moving at orbital speeds means that even the slightest change in direction would put you quite far from where he thinks you are. I'd guess in-combat ships would continuously change direction by minute amounts.
- old fashioned "see the bullet 1000 km away and dodge it".
This leaves one obvious option: autonomous scatter pack missiles. They would get as close to the target as possible, then split into several parts so as to be harder to pick up by laser or kinetic defenses. Payload could be anything, but i'd guess delayed explosives might do a fair amount of damage.
As for missiles, I really don't like the idea. If I were tasked with building a 22-nd century warship, I would put a few hundred automated anti-missile lasers everywhere, which would fry the missiles before any of them get close enough to darken the hull.
This is an ugly site, but it goes through a rational, technology based approach to space, and space warfare. I've linked to the space war part specifically, but it's all interesting.
It has lots of fluff from various sci-fi stories as well showing all the schools of thought through sci-fi history. I recommend you waste all day today, and read through it.
frankly I think all the "space battles" will basically just boil down to two space shuttle cargo haulers duking it out to hijack the other guy's shipment