Inside Industrial Light and Magic's Secret Star Wars VR Lab
theverge.com
theverge.com
There were still a few gems after 2000, e.g. Knight of the Old Republic and Battlefield. However, the sequel to KotOR was released unfinished. This era seems to be filled with collaborations where other companies performed much of the work. I suspect using external resources caused a drop in in-house talent and ultimately left the studio unable to compete against newer and more ambitious studios.
I hope this marks a return of an innovative and competitive LucasArts. It would be wonderful to have the same level of early innovation back and associated with the star wars brand.
By the way, a lot of the missing content in KotOR 2 has been restored by a mod called "The Sith Lords Restored Content Modification." There's a standalone version if you still have the original discs rattling around, but the easiest way to get it now is to use the Steam Workshop [2]; the game was recently updated (after 10 years!) to add easier mod support, controller support, etc.
[1] http://www.ibtimes.com/disney-closes-lucasarts-video-game-ar...
[2] http://steamcommunity.com/sharedfiles/filedetails/?id=485537...
I don't see this as innovation. It's simply a continuation of the path towards higher and higher levels of eyecandy. Unless they put one in my living room, I cannot see this bringing any fundamental changes. I'd much rather them do some more cutting-edge writing, new ideas and concepts to make a game enjoyable beyond the demo.
I want Tie Fighter + WingCommander:Privateer + Eve Online. I couldn't care less about realistic facial renderings. (Yes, I am aware of star citizen, but atm I am ready to drink that koolaid.)
I don't know if any of the original LucasArts people are involved in this new effort -- I have a feeling that this is a denovo group.
Cameron says the Oculus Rift form of VR is a "a yawn".[2] That's surprising from a director who has a track record of using CG, IMAX, and 3D very well, and wants higher frame rates. Cameron even uses a VR device as a working tool in shooting CG movies. But he doesn't see it as an entertainment delivery vehicle.
VR is sometimes interesting if you can go in there and do something, but as a way of watching a show with a static plot, it's not that exciting.
The main game for the Oculus Rift seems to be a roller coaster simulator.[3] VR is apparently able to make this reviewer come close to throwing up. Some roller coaster fans may consider that a feature, not a bug. But it may limit the size of the market.
[1] http://io9.com/5986569/new-virtual-reality-cave-brings-us-on... [2] http://www.gamespot.com/articles/james-cameron-on-vr-meh/110... [3] https://www.youtube.com/watch?v=pMrhaLb6UeQ