Ask HN: Review my App - Freeciv.net
freeciv.net
freeciv.net
I would not be surprised if by reducing the barrier to entry, you get three times as many players. Your bounce rate must be staggering right now.
Please implement this and then post another YC article with the stats on your bounce rate. :) I'd be very curious how big of a barrier requiring an email, etc. really is on a site like yours.
The email or password contains invalid invalid characters.
Only letters (A-Z) and numbers (0-9) are allowed.
What's the point in not allowing special characters in a password (serious question)?Either that or their backend software is incompetent (as well as the people that made it) and can't handle pattern-matching outside of [:alnum:] or can't store character values outside of [:alnum:]. It's the same reason that there are many sites that you can't use the 'md5 a single password against the site's domain name' trick because they limit password length to 8 or 16 characters (as if they are some sort of 'accepted industry standard').
Have you considered using base64 or some other encoding to shorten the string?
The problem being length. Human-readable (ascii-armored/whatever) hashes (md5/sha-1/sha-256) have standard lengths which are usually longer than the maximum size of the password fields.
If you're storing passwords in ANY reversible format, you're a threat to every user's security. It's part of why I like OpenID: if your server is compromised, I'm not.
Awesome!
btw, it would be neat if i could play on opera mini.
1) I typed "G" to have a settler unit wander out into the wilderness and it founded a city on its own. That was unexpected. I'm almost certain I didn't have it in any kind of automatic mode.
2) It would be good if we had a stronger indication of which tile will be the target of an action, and possibly a preview of the path taken there.
3) More animated indicators in general of where we should be looking at any given moment would be helpful.
4) Try to test the game on a large display (I'm testing on 2560x1600). It looks fantastic, but some of the UI could be better-delineated and tightened up. It seems to be a little spread out right now.
Overall, this is awesome. Thank you for creating it! Civ is very high on a lot of people's top-10-of-all-time lists, so this should become very popular very quickly. Good luck.
That's probably not my best ever example of that button style either.
EDIT: A pretty poor substitute http://blog.creativityden.com/design-a-pixel-perfect-menu-me...
I tried a single-player game in Firefox (3.5), but it hardly reacts to my input (even though top tells me it's barely consuming any cycles). I thought I'd give it a try with the Chromium Beta (but couldn't login anymore, so I created a second account) too - same thing there though.
In any case: love the idea!!!
I love turn based games – but, sorry, not this one. I gave up after a short time and was very frustrated.
(By the way, I changed browsers, too. From Safari to Chrome to Firefox, just to see whether it might be the browser.)
I've been looking through the sources and found the "patches" directory. It would be cool if you had comments on top of every patch why it is needed.
So far I'm very impressed.
checked out, love when people are making things real, thanks man
Ah, then next one is tough, "have threesome with japanese twins".