Sometimes I think I'm chasing pure functional programming, but in a more pragmatic form and separated from type-checking.
Sometimes I think I'm chasing pure functional programming, but in a more pragmatic form and separated from type-checking.
Sometimes I think I'm chasing pure functional programming
No question this is more suited to FP than OO.
Edit: this really is a rich subject. It's interesting that a lot of this discourse is coming out of the game dev world, because that's a section of the software universe which is relatively free of pseudo-technical bullshit (probably because it's so ruthlessly competitive and the demands on the apps are so high).
This brings up a much bigger question of when to productionize, though. Most programs are never actually "done", but at some point you have to release to the public and hopefully get millions of users. You need to make the performance/maintainability tradeoff sometime. The later you push it off, the more productive you can be in the critical early stages, and the better a product you can bring to market. But if you push it off too long, you miss the market window entirely and don't get the benefit of user feedback.
Check out arc's defmemo function. Given the ability to memoize (or cache) function invocations, changing your data structures can become simply a matter of refactoring your function boundaries and deciding which ones perform caching.
The development cycle for me is much more about collecting requirements than coming up with a design that satisfies those requirements. That's what iterative design is about - you try something out, see if it works for the user, see what other features are really necessary for it to work for the user, and then adjust as necessary. Once you know exactly what the software should do, coming up with a design that does it is fairly easy.
My current project is nearing its 3rd complete rewrite since September, plus nearly daily changes that rip out large bits of functionality and re-do them some other way.
Fervently agree. I was one of them.
No amount of rewriting is too much - as long as you constantly have a working app.
Oh ok, you meant something quite different than I thought, and I don't disagree.
E.g. http://homepages.inf.ed.ac.uk/wadler/papers/deforest/defores...
So far when I've found myself scaling one piece of my pipeline up, I do one of two things: 1) I switch key pieces from arc to scheme or C. 2) I add a periodic precompute stage to reduce cache misses.
Like pg said somewhere (update: http://ycombinator.com/newsnews.html, /15 Jan), the goal isn't optimizing but keeping performance mediocre as you scale up.
Update: After reading http://news.ycombinator.com/item?id=1005145 I see 'productionize' isn't a big-bang, stop-the-world step. By the new definition I find I do rewrite things for performance fairly often.
The image in my head now: a ball of mud (http://www.laputan.org/mud) with rewrites as layers. Older layers that have proven themselves harden and fossilize as subsequent rewrites focus more on their performance without changing semantics. But even they aren't immune to the occasional tectonic upheaval.
I was wrong then. We're not doing something similar :)
Like pg said somewhere (update: http://ycombinator.com/newsnews.html, /15 Jan), the goal isn't optimizing but keeping performance mediocre as you scale up.
Where did he use the word, or the concept, "mediocre"?
Update: Ah, it's here: http://www.paulgraham.com/hackernews.html
But then I'm sure you didn't really mean that mediocrity was your goal, either, right? Right? :)
I think my choice of the word 'goal' was incorrect. If you have other priorities performance need be just good enough.