The Last Kings of Donkey Kong
fivethirtyeight.com
fivethirtyeight.com
Seemingly, you would still need several TAS-tries because of the RNG, right? (Unless you can rewind and the 'random' is calculated as a function of something separate from the running instance of the game.)
During this year's SGDQ's TAS block they had a TAS of a Sonic game that used exactly this technique: the bot waited at the title screen the exact amount of frames to manipulate the seed of the game's RNG.
Perhaps a similar mechanism can be used for DK.
My favorite RNG manipulation is the King's Bounty TAS:
https://www.youtube.com/watch?v=Gm9cKEWbTiU
If you don't get it, here is the summary: To win King's Bounty your hero must find and dig up the randomly-located Sceptre of Order. This normally means questing around for map pieces, combat, recruitment, etc. But with some RNG manipulation it can be placed right outside your starting point.
The run posted actually improved upon the previous one with a new bot that does a more exhaustive search.
It's extremely misleading at best. It might even be fiction if you're strict enough about the facts.
One could then ctrl-F just in case, to see if it's referenced, and still get away with pretending to be interested in this stuff without spending your time actually reading.
I can only assume you've also not watched the "amazing" documentary you've cited.