Branch Prediction and the Performance of Interpreters – Don’t Trust Folklore
hal.inria.fr
hal.inria.fr
First, the fastest interpreter is never switch or "jump threading" (i.e. computed goto) based. It is either based on passing the next pointer from one opcode to the next (e.g. perl5) or using an opcode array (lua). Those two cache much better and don't need the dispatch overhead with a jump table at all. Not talking about asm tuned interpreter dispatch yet, which count as best of the best.
Second, the famous cited Ertl paper mostly suggested to use smaller opcodes to influence the icache. Lua and luajit do this with one-word ops and blow all other interpreters away.
Using the computed goto extension only helps in bypassing the out of bounds check at the start of the switch dispatch, and gains the famous 2-3%, and less on more modern CPU's. When talking about the differences, the differences should be explained.
Summary: This research result is not useful for state of the art interpreters, only for conventional slow interpreters. And for those the result should be ignored at all, as much better interpreter speedup techniques exist, not noted in this paper.
> using an opcode array (lua)
Would you perchance have a couple links explaining what those are? A quick search on my end didn't turn up anything useful.
* Interpreters are conceptually a big switch(bytecode) statement in an infinite loop. They use various tricks to make it easier for the processor to predict the target of the next indirect branch
* This previously had a dramatic impact on performance, because branch mispredictions are very expensive and it was difficult for the processor to predict them accurately.
* Recent Intel architectures have improved branch prediction, so the aforementioned tricks no longer have a very big impact (on Haswell x86 processors specifically)
They actually present (approximately) a very simple construct that is used to speed the interpreters up:
void labels[] = { &&ADD, &&SUB . . . };
...
goto labels[ vpc++ ];
ADD:
...
goto labels[ vpc++ ];
instead of ...
switch ( *vpc++ )
{
case ADD:
....
break;
case SUB:
It's not really hard. The only problem is that the former is not a standard C and not present in MSVC. Seehttp://stackoverflow.com/questions/6421433/address-of-labels...
"Erlang does (that) for building on Windows. They use MSVC for most of the build, and then GCC for one file to make use of the labels-as-values extension. The resulting object code is then hacked to be made compatible with the MSVC linker."
It obviously mattered enough for Erlang developers to use GCC even for just that critical piece of C code. It doesn't mean that it has to be regularly used in every code (not every switch is executed the way the main interpreter loop is).
// Instruction footer.
.if 1
// Replicated dispatch. Less unpredictable branches, but higher I-Cache use.
.define ins_next, ins_NEXT
.define ins_next_, ins_NEXT
.else
// Common dispatch. Lower I-Cache use, only one (very) unpredictable branch.
// Affects only certain kinds of benchmarks (and only with -j off).
// Around 10%-30% slower on Core2, a lot more slower on P4.
.macro ins_next
jmp ->ins_next
.endmacro
.macro ins_next_
->ins_next:
ins_NEXT
.endmacro
.endifIf not and the switch is in the performance sensitive place I'd keep the "Labels as Values" implementation.
There are many more CPUs in the world than "the latest Intel x86 CPU." Kudos for the developers of Haswell, but don't blindly trust the Inria researchers that tell you "Don’t Trust Folklore."
I also don't like that this research was "partially supported" by the European grant thus explained: "ERC Advanced Grants allow exceptional established research leaders of any nationality and any age to pursue ground-breaking, high-risk projects that open new directions in their respective research fields or other domains." (1)
1) http://erc.europa.eu/advanced-grants
Is ground-breaking, high-risk research discovering that the algorithm in the latest Intel processor matches the one other researchers (which I respect much more) discovered in 2006, and variant of which won more "branch prediction championships"? I'd say no.
At least they honestly write about the fact that the given algorithm is already known as highly efficient.
You seem to be blissfully unaware that they're in fact the same researchers: André Seznec is a co-author of the paper.
This paper is valuable in pointing out that ITTAGE branch prediction performance is a very good predictor of Haswell performance. Because the Haswell algorithm is secret, that should be very helpful to developers who still have to care about branch prediction.
Interpreter developers shouldn't ignore pre-Haswell chips just yet, but if you were to, say, develop a new language your design decisions should be guided by where the puck will be rather than where it used to be.
He's the third signer of the current paper but the first of the 2006 one. It's the case of legitimizing the "research" which only confirms exactly what Intel recently implemented in a given CPU generation, even if the grant is for other goals ("ground-breaking, high-risk projects"). Or, to be clearer, I respect the deeds not the persons.
I fully understand the need for Seznec to be able to claim that the algorithm is really used by Intel and that therefore he co-authored the last paper. But confirming that Intel used ITTAGE is "ground-breaking, high-risk"? No. And does that mean we should never use goto label in the tight loops? No.
[1] https://team.inria.fr/alf/members/andre-seznec/defying-amdah...
I think modern consumer-oriented code should run at least well on Intel Nehalem - Skylake, AMD K10 - K12, ARM Cortex A7/A8/A9/A15/A53/A57/A72, Qualcomm Krait/Kryo.
Focus on 64-bit, but some attention should still be paid to 32-bit performance.
Number of actual targets is even worse, because cache and memory architecture vary so much. At least all those have 64-byte cache lines.
In high performance code, there's often the choice between memory and compute load balancing. What memory access patterns and layouts you're going to use - where do you want your bottlenecks? You can often reduce bandwidth requirements by computing more and vice versa.
Take Sandy Bridge for example:
While L1 and L2 cache sizes are fixed on Sandy Bridge, L3 cache varies between 1 - 20 MB.
Clock speeds vary between 1.0 to 3.6 GHz.
There are 1-4 memory channels, I believe they're usually arranged 64 byte granularity round robin. Say your access pattern is access every second 64-byte cache line vs. access every line. On 1 and 3 channel systems, both perform about same. When skipping 64 byte cache line on 2 channel system, effective memory bandwidth is equal to just 1 channel system. 4 channel system will behave like 2 channel one. The code might be bandwidth bottlenecked on 1-2 channel system and compute bound on 3-4 channel system.
Then you're going to hit DRAM page miss every... 1-8 kB? System dependant, of course.
To make the best choice for Sandy Bridge based systems, among other things, you need to know number of memory channels + their arrangement, amount of L3 cache and clock speed. On some Sandy Bridge CPUs you have a lot of time to do complicated data packing and unpacking, trying to just keep memory bandwidth usage down.
That was just one architecture. Now add all the other platforms in the mix. There are pretty many different instruction set extensions. If you don't use them properly, you can lose an order of magnitude of performance.
I think we'll need runtime code generation in the future. On system JIT/AOT also for traditionally compiled languages, such as C and C++.
They did profile, but what? Their "don't trust folklore" ("just 3% speedup") conclusion is valid only for one specific architecture and only for the most recent CPUs. As you say
> modern consumer-oriented code should run at least well on Intel Nehalem - Skylake, AMD K10 - K12, ARM Cortex A7/A8/A9/A15/A53/A57/A72, Qualcomm Krait/Kryo.
If I understand correctly, they themselves measure 30% speedup even only one generation before on Intel and they didn't measure any ARM or AMD.
It looks to me that "don't trust folklore" claim was possible only by ignoring all the processors you name.
And you are right, they also didn't show that they are aware of the differences inside of one generation (does the cheapest processor of the same generation behave the same?)
For now. In 5 years from now, you can be sure most new architectures will have predictors that are as good. So, while it might be good to reach for the low hanging fruit (jump threading), heavier approaches such as super-instruction replication are probably no longer a good idea.
We're not. Here, they're saying that in this particular architecture, a number of optimisations are effectively useless. They're saying that naive code is almost as fast. They're saying that some "optimizations" have even become counter-productive.
The lesson I get from this? Unless I know a fair bit about the target platforms, the naive approach is better, because any performance model I have in mind might be invalidated anyway.
Edit: therefore I don't agree with your "unless I know a fair bit about the target platforms, the naive approach is better." I'd agree however with "it the speed (or the battery use) actually doesn't matter, the naive approach is better." Sure.
Besides, goto label is a really low hanging fruit that hardly complicates your interpreter, and has no negative impact. They discuss heavier optimisations, some of which are slower on Haswell. Those might not be worth their while any more.
Also, "only on Haswell" won't apply for long. I give AMD 2 years to keep up with Intel's mighty branch prediction, if they haven't done so already. Mobile platform may be different given the energy requirements, though. I don't know.
void labels[] = { &&ADD, &&SUB . . . };
...
goto labels[ vpc++ ];
ADD:
...
goto labels[ vpc++ ];
instead of the plain switch if I'd write an interpreter in C (that's the topic of the article!) for a language that I know will be executed on ARM, AMD, Atom, you name it. The answer is: you bet I'd use the goto labels. That one particular CPU generation doesn't get much speedup from that construct doesn't mean that I want to make all other significantly slower. It's not an excuse and I'm not that lazy under these circumstances. If I would not care for performance that much, I would not even use C.What is really annoying is when X is done to support an out-of-date CPU like a 386, to the detriment of CPUs that are actually currently in use. It does happen...
It may not matter on X86 specifically, where out of order stuff dominates anyway. But it might matter for stuff like the Mill CPU architecture, for which energy efficiency and not wasting silicon is very important.
I wouldn't be surprised that in this particular case it's even more about the patents and the possibility to have an advantage to the competition than the silicon. Anybody knows if there is a patent? If there is, who holds it? How much would the CPU which would implement that method cost more?
Is for you the "brand new hardware" your desktop which spends hundred of watts per hour or your mobile phone which has to survive the whole day without recharging his 5 Wh battery but still let you surf the web with all the stuff you take as given? Making optimizations that work good with lower wattage CPUs is a good thing, unless you limit yourself only to the non-battery devices.
Moreover, given that one uses specifically a bytecode interpreter and not a JIT is generally the sign that the interpreter is to be used on multiple platforms. "Optimizing" in this context simply means (almost) nothing.
The obvious conclusion is to not care too much about raw performance and focus instead on ease of interfacing with libraries, and to make it easy to add primitives/instructions to your VM. With the idea that if your interpreter is too slow, you just rewrite the critical parts in native code.
Rewrite critical parts of interpreter in native code? My point was there's no optimal native code anymore.
Pure interpreters are falling out of fashion anyways. For JITted systems, there's a significant cost for calling native code. At least until JITs actually inline natively called code, possibly even through dynamic library (.so, .dylib, .dll, etc.) call.
We need a lightweight, thin profile guided JIT/AOT engine. No standard library, memory management agnostic. Something that can target different architectures, memory & cache configurations and instruction set extensions that may have been unknown at design phase. A compilation target for some C/C++/Rust/etc. and a runtime that takes care of the architecture details.
No, I mean rewrite the critical parts of the "interpreted" program as interpreter primitives/instructions: the best way to eliminate interpreter overhead is to merge N primitives into one.
But I realise we have a different perspective. You seem to consider interpreter VMs as off the shelf components, when I consider VMs as custom components because I'm working mainly with embedded systems. In the embedded world, JIT is often simply not an option either because they are not available for your particular target, or because the resource constrains don't allow it. But still you sometimes want to trade resources for ease of development and/or flexibility.
So far C has been enough. Achieving low (=preferably none) defect rate using C is challenging enough.
Usually FPGAs can take care of performance critical part. They do increase total cost, though.
given that one uses specifically a bytecode interpreter and not a JIT is generally the sign that the interpreter is to be used on multiple platforms.
Well, you could JIT the bytecode. Or you could use a meta-tracer (see e.g. [1]). Both (kind-of / sort-of) circumvent the platform dependency problem.[1] http://tratt.net/laurie/research/pubs/html/bolz_tratt__the_i...
That appears to be a pretty reasonable criticism of the process by which the grant was awarded.
My somewhat unfair characterisation of this research from skim reading the abstract and conclusion is: "we point out that the understanding in the academic literature is lagging behind the understanding already built into systems that are sold commercially and are in operational use".
edit:
There's something slightly humorous in considering the grant-allocation process itself as some kind of optimisation problem:
Problem (GA) : How do we best allocate resources to promote high-risk, ground-breaking research?
...and then observing that grant resources have been allocated to perform research on another piece of optimisation that already seems to have happened.
I wonder if one could obtain an ERC Advanced Grant to study the effectiveness of the current process by which ERC Advanced Grants are awarded, and suggest improvements? It is plausible that such a study could be very valuable and yet not have much political support.
Even that were too much to claim as the "branch prediction championships" happened on an "academic" place:
IEEE/ACM International Symposium on Microarchitecture
http://www.microarch.org/micro37/
also note the sponsors.
Presumably they have access to much better information about the code's intent and future behaviour than the cpu does.
Generally though the benefit of the manual control wouldn't be worth the cost/risk/loss of platform support for most applications as CPU behaviour is very good and it would probably be cheaper to just upgrade to a more expensive CPU than to spend the time on developing improvements to the algorithm.
In the rare case where you do need specific behaviour and it is worth while it would be worth speaking to the vendors rather than doing it yourself.
The programmer doesn't necessarily have better knowledge than the CPU, because the programmer can't see or respond to runtime behavior. There are a lot of cases where behavior is input-data-dependent, or simply too complicated to reason about analytically a-priori. The big wins in computer architecture over the past two decades have all been in mechanisms that adapt dynamically in some way: dynamic instruction scheduling (out-of-order), branch prediction based on history/context, all sorts of fancy cache eviction/replacement heuristics, etc.
Itanium tried "VLIW + compiler smarts" and the takeaway, I think, was that it was just too hard to build good enough static analysis to beat a conventional out-of-order CPU.
I've worked mostly in the "need performance as high as possible for general-purpose code" domain, so I may be biased!
The resulting finds from practice were that these new slots were hard to fill (i.e., mostly nops), and, instead of making hardware simpler, they made hardware much more complex if you ever decide to adjust microarchitectural details.
There is some limited support for poking the cache, though (prefetching, flushes, bypass, load streaming), but all of those techniques tend to be very coarse-grained.
There actually are some performance upsides to that too. It allows the chip architects to radically change the underpinnings of the chip with impunity, doing whatever works best on the current process node and using the latest advancements from computing research.
goto *labels[*vpc++];
can be replaced with a full copy of the switch: switch (*vpc++) { case OP_ADD: goto ADD; case OP_SUB: goto SUB; }
..and hopefully the compiler will replace the entries for the cases in the switch's jump table with the goto targets.Wait a minute, how is that even possible? Or rather, what do you mean?
Here's my layman's view of things: the bytecode is basically a string of opcodes. The interpreter has to look up the opcode before executing it somehow. And it can be threaded, or use an ordinary switch, or perform some other bizarre optimization I don't understand.
But what does it mean for the bytecode itself to be compiled into a threaded form?
It means that the stream of bytecodes (32-bit numbers in OCaml) is replaced with the corresponding label addresses (for 64-bit hosts - addresses minus a fixed offset) once. Then the execution is trivial. This is called "indirect threaded code" [1] and used a lot in Forth implementations, for example.
See the definition of the "Next" macro in interp.c [2] for details.
[1] https://en.wikipedia.org/wiki/Threaded_code#Indirect_threadi...
[2] https://github.com/ocaml/ocaml/blob/trunk/byterun/interp.c
EDIT: if you wonder where the actual threading is done, see https://github.com/ocaml/ocaml/blob/trunk/byterun/fix_code.c
In the ordinary, C compliant switch code, you would do this:
int instructions[] = { /* bytecode */ };
// main loop
int* ip = instructions;
while(1) {
switch (*ip) {
case 1: /* instruction 1 */ break;
case 2: /* instruction 2 */ break;
case 3: /* instruction 3 */ break;
/* etc */
}
ip++; /* goto next instruction. beware jumps */
}
With a jump threaded implementation, you would do this instead: int instructions[] = { /* bytecode */ };
void jump_table[] = {
&&lbl1,
&&lbl2,
&&lbl3,
/* etc */
};
// main loop
int* ip = instructions;
goto *jump_table[*ip];
lbl1: /* instruction1 */ ip++; goto *jump_table[*ip];
lbl2: /* instruction2 */ ip++; goto *jump_table[*ip];
lbl3: /* instruction3 */ ip++; goto *jump_table[*ip];
/* etc */
Which means, instead of having the compiler constructing a jump table under the hood, I do this myself, and get the benefit of jumping from several locations instead of just one. But I still look up that table. Now the indirect threading you speak of: int instructions[] = { /* bytecode */ };
void jump_table[] = {
&&lbl1,
&&lbl2,
&&lbl3,
/* etc */
};
// translating bytecode into adresses
void* labels[] = malloc(sizeof(void*) * nb_instructions);
for (uint i = 0; i < nb_instructions; i++)
labels[i] = jump_table[instructions[i]];
// main loop
void** lp = labels;
goto **lp;
lbl1: /* instruction1 */ lp++; goto **lp;
lbl2: /* instruction2 */ lp++; goto **lp;
lbl3: /* instruction3 */ lp++; goto **lp;
/* etc */
If I got that correctly, instead of accessing the jump table at some random place, I only access the label table in a much more linear fashion, saving one indirection and some memory access in the process —this should relieve some pressure off the L1 cache.Did I get that right?
There is also one step further - emit the actual jump instructions, making a direct threaded code. It is a bit more complicated and not very portable, but if you want to squeeze all the cycles you can it's still an easy and fast option before resorting to a full-scale compiler.
e.g.
goto *lp
rather than goto **lp
You could implement an interpreter with generated JMP instructions, which might be called direct-threading, but at least in the forth world, where most jumps are to nested user-defined subroutines, subroutine-threading using JSR instructions is typically used.