> we still haven't addressed the bigger problem of coming up with something compelling to do with it
For the most of the games that are developed today with first-person view in mind, adding support for VR isn't something that is very hard to add. And these games are already pretty compelling.
The only question is convenience. The post mentioned 3d in televisions — but 3d did win in cinemas. I recently wanted to watch Inside Out in 2d (I get dizzy from 3d), and I couldn't it, although it was just released into the theaters. Only in 3d.